Flux Kontext Proによって生成されたFLUX AIイメージ

Post-production effects ONLY on top of this Minecraft screenshot. You are adding lighting, glow, particles, blur, and color grading ON TOP of the existing image. You are NOT regenerating, redrawing, or restyling any part of the game scene. Every single pixel of the original must remain exactly as it appears.

STRICT CONSTRAINTS:

Do NOT alter, redraw, restyle, or "improve" any Minecraft game element. Blocks, textures, items, mobs, characters, UI (hotbar, hearts, XP bar, crosshair), and in-game text must remain pixel-perfect and exactly as they appear in the original screenshot.
CRITICAL: ALL characters (the main player AND any background NPCs, mobs, or other players) must remain in their EXACT original position, pose, and pixel-art style. Do NOT re-pose, re-render, add dramatic stances, heroic poses, or "improve" any character model. They must look exactly like default Minecraft blocky sprites. Do not smooth, add shading, or add detail to any character.
Preserve the original pixel-art style of all in-game assets. Effects (glow, particles, lighting) must sit ON TOP OF or AROUND the scene, never INTO the pixels of any block, item, or character.
Do NOT apply motion blur, depth-of-field blur, or any blur to the main subject, foreground, or any character (including background characters).
Do NOT add, render, or generate any text, words, letters, numbers, watermarks, or captions anywhere in the image.
EFFECTS TO ADD:

Gaussian blur 2-3px on background terrain/landscape only (NOT on background characters — they stay sharp)
Strong rim light from [left/right] side, dramatic golden-hour or torch-glow ambient lighting, deep shadows for depth
High saturation, high contrast, warm color temperature on the subject with a cool cyan/blue background tint
Subtle red vignette around the edges
Soft glow around [focal point]
Floating particle effects (sparks, embers, or snow — match the biome)
Slightly darken the background to push the subject forward, but keep all background characters

プロンプト

Post-production effects ONLY on top of this Minecraft screenshot. You are adding lighting, glow, particles, blur, and color grading ON TOP of the existing image. You are NOT regenerating, redrawing, or restyling any part of the game scene. Every single pixel of the original must remain exactly as it appears. STRICT CONSTRAINTS: Do NOT alter, redraw, restyle, or "improve" any Minecraft game element. Blocks, textures, items, mobs, characters, UI (hotbar, hearts, XP bar, crosshair), and in-game text must remain pixel-perfect and exactly as they appear in the original screenshot. CRITICAL: ALL characters (the main player AND any background NPCs, mobs, or other players) must remain in their EXACT original position, pose, and pixel-art style. Do NOT re-pose, re-render, add dramatic stances, heroic poses, or "improve" any character model. They must look exactly like default Minecraft blocky sprites. Do not smooth, add shading, or add detail to any character. Preserve the original pixel-art style of all in-game assets. Effects (glow, particles, lighting) must sit ON TOP OF or AROUND the scene, never INTO the pixels of any block, item, or character. Do NOT apply motion blur, depth-of-field blur, or any blur to the main subject, foreground, or any character (including background characters). Do NOT add, render, or generate any text, words, letters, numbers, watermarks, or captions anywhere in the image. EFFECTS TO ADD: Gaussian blur 2-3px on background terrain/landscape only (NOT on background characters — they stay sharp) Strong rim light from [left/right] side, dramatic golden-hour or torch-glow ambient lighting, deep shadows for depth High saturation, high contrast, warm color temperature on the subject with a cool cyan/blue background tint Subtle red vignette around the edges Soft glow around [focal point] Floating particle effects (sparks, embers, or snow — match the biome) Slightly darken the background to push the subject forward, but keep all background characters

寸法

1392 x 752

シード

774987884